SoDA: developing a new tool for Sound Designers

The SoDA project proposes the design and implementation of a sound synthesis engine in real-time for sound design, interfaced through semantic analysis with sound libraries. The project has been developed by: CIRMA (Turin University’s Inter-Department Research Center on Audiovisuals and Multimedia) CELI (software solutions for the analysis of natural language) Machiavelli (music licensing, clearance, consulting, collection, … More SoDA: developing a new tool for Sound Designers

Dance film: web panel with Noémie Lafrance and Paolo Armao facilitated by Renata Sheppard

On Friday, 13 Jun 2014 at 9 am EST (U.S. Eastern), 4 pm UTC (Italy), Experimental Film Virginia will host a discussion on Google Hangout with award winning fimmaker and choreographer Noémie Lafrance and sound designer Paolo Armao on the intersection of movement, location, image and sound, facilitated by Renata Sheppard.  A preamble on the themes that … More Dance film: web panel with Noémie Lafrance and Paolo Armao facilitated by Renata Sheppard

Designing sound for Cotrone: an interactive performance

It has been published on  “The New Soundtrack” (Edinburgh University Press), Issue 2.1 the article I wrote in collaboration with Andrea Valle about the approaches we used for the interactive play directed by Marcel.lì Antùnez Roca, co-founder of “La fura dels Baus” in 1979. For the show, premiered in Turin in November 2010, we produced more than 700 … More Designing sound for Cotrone: an interactive performance

Black To The Moon Teaser

Black To The Moon, a 3D stereoscopic movie, is the result of an european coproduction between Art’mell, Baleuko and Lumiq. The first Teaser, for which I realized foleys, sound design and mix, is now online. Please check out the link below and enjoy Blacky and Kanuto’s trip to the moon!

David Sonnenschein’s Visual Maps: a tool for Sound Design and Storytelling

In September 2010 I attended a Webinar held by David Sonnenschein on Sound Design techniques and Sound Effects Design. At the end of this 5-weeks course, I was asked by David to write a testimonial on how I used some of the tools for story analysis that he presented during the workshop. My previous experience on … More David Sonnenschein’s Visual Maps: a tool for Sound Design and Storytelling

Resounding the first Italian Senate

Turin’s Palazzo Madama hosted the first Italian Senate during the 19th Century. In honor of the 150 year anniversary of the Unification of Italy, Fondazione Torino Musei commissioned VR&MMP to realize a multimedia installation recreating the original Italian Senate experience. 1. The Briefing We were honored to lead the production of this patriotic installation, drawn to the … More Resounding the first Italian Senate

Meris Angioletti’s Stanzas: a customized approach for multi-channel audio mix

Meris Angioletti, an emerging name in the Contemporary Art scene, has recently presented her installation “Stanzas” at the Biennale di Venezia 2011 Exhibit. The goal for this sound-art installation was to obtain a unique sound texture for each of three Worlds in the radio drama: The dream state world, The real world, The filmic world, and fully … More Meris Angioletti’s Stanzas: a customized approach for multi-channel audio mix

Designing the sound of “The Wait of Gravity”

“Amphibious, primal, fluid. Grounded in architectural space while gravity shifts and perhaps time is optional, the solo human form pushes and pulls her way through a womb-like arena.” The Wait of Gravity is a Dance for the Camera piece directed by Renata Sheppard. Originally shot in 2007 at the University Of Illinois, sound editing sessions … More Designing the sound of “The Wait of Gravity”